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Learning Motion Refinement for Unsupervised Face Animation

Neural Information Processing Systems

Unsupervised face animation aims to generate a human face video based on theappearance of a source image, mimicking the motion from a driving video. Existingmethods typically adopted a prior-based motion model (e.g., the local affine motionmodel or the local thin-plate-spline motion model). While it is able to capturethe coarse facial motion, artifacts can often be observed around the tiny motionin local areas (e.g., lips and eyes), due to the limited ability of these methodsto model the finer facial motions. In this work, we design a new unsupervisedface animation approach to learn simultaneously the coarse and finer motions. Inparticular, while exploiting the local affine motion model to learn the global coarsefacial motion, we design a novel motion refinement module to compensate forthe local affine motion model for modeling finer face motions in local areas.


Text to Blind Motion

Neural Information Processing Systems

People who are blind perceive the world differently than those who are sighted, which can result in distinct motion characteristics. For instance, when crossing at an intersection, blind individuals may have different patterns of movement, such as veering more from a straight path or using touch-based exploration around curbs and obstacles. These behaviors may appear less predictable to motion models embedded in technologies such as autonomous vehicles. Yet, the ability of 3D motion models to capture such behavior has not been previously studied, as existing datasets for 3D human motion currently lack diversity and are biased toward people who are sighted. In this work, we introduce BlindWays, the first multimodal motion benchmark for pedestrians who are blind. We collect 3D motion data using wearable sensors with 11 blind participants navigating eight different routes in a real-world urban setting. Additionally, we provide rich textual descriptions that capture the distinctive movement characteristics of blind pedestrians and their interactions with both the navigation aid (e.g., a white cane or a guide dog) and the environment.


Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion Prior

Shah, Foram N, Shah, Parshwa, Saleem, Muhammad Usama, Pinyoanuntapong, Ekkasit, Wang, Pu, Xue, Hongfei, Helmy, Ahmed

arXiv.org Artificial Intelligence

Recent advances in dance generation have enabled the automatic synthesis of 3D dance motions. However, existing methods still face significant challenges in simultaneously achieving high realism, precise dance-music synchronization, diverse motion expression, and physical plausibility. To address these limitations, we propose a novel approach that leverages a generative masked text-to-motion model as a distribution prior to learn a probabilistic mapping from diverse guidance signals, including music, genre, and pose, into high-quality dance motion sequences. Our framework also supports semantic motion editing, such as motion inpainting and body part modification. Specifically, we introduce a multi-tower masked motion model that integrates a text-conditioned masked motion backbone with two parallel, modality-specific branches: a music-guidance tower and a pose-guidance tower. The model is trained using synchronized and progressive masked training, which allows effective infusion of the pretrained text-to-motion prior into the dance synthesis process while enabling each guidance branch to optimize independently through its own loss function, mitigating gradient interference. During inference, we introduce classifier-free logits guidance and pose-guided token optimization to strengthen the influence of music, genre, and pose signals. Extensive experiments demonstrate that our method sets a new state of the art in dance generation, significantly advancing both the quality and editability over existing approaches. Project Page available at https://foram-s1.github.io/DanceMosaic/


Filtering Jump Markov Systems with Partially Known Dynamics: A Model-Based Deep Learning Approach

Stamatelis, George, Alexandropoulos, George C.

arXiv.org Artificial Intelligence

Abstract--This paper presents the Jump Markov Filtering Network (JMFNet), a novel model-based deep learning framework for real-time state-state estimation in jump Markov systems with unknown noise statistics and mode transition dynamics. A hybrid architecture comprising two Recurrent Neural Networks (RNNs) is proposed: one for mode prediction and another for filtering that is based on a mode-augmented version of the recently presented KalmanNet architecture. The proposed RNNs are trained jointly using an alternating least squares strategy that enables mutual adaptation without supervision of the latent modes. Extensive numerical experiments on linear and nonlinear systems, including target tracking, pendulum angle tracking, Lorenz attractor dynamics, and a real-life dataset demonstrate that the proposed JMFNet framework outperforms classical model-based filters (e.g., interacting multiple models and particle filters) as well as model-free deep learning baselines, particularly in non-stationary and high-noise regimes. It is also showcased that JMFNet achieves a small yet meaningful improvement over the KalmanNet framework, which becomes much more pronounced in complicated systems or long trajectories. Finally, the method's performance is empirically validated to be consistent and reliable, exhibiting low sensitivity to initial conditions, hyperparameter selection, as well as to incorrect model knowledge. Index T erms--Kalman filter, jump Markov system, switching processes, state-space model, model-based deep learning. The Kalman Filter (KF) [1], along with its extensions including the Extended KF (EKF) [2], are among the most well known and widely used algorithms in the signal processing community, having an extensive range of applications. In fact, despite being developed over 50 years ago, KFs remain fundamental tools for engineering practitioners [3].